![]() Later finding an immortal Yuke who worked alongside Larkeicus 2000 years ago, the Yuke gives him/her a method of locating the crystals and hopes that by doing so he amends for some past mistake of some sort. Larkeicus goes rogue and attacks the player, but returns from the dead after defeat, warning that should they meet again, he will kill him/her. Eryll is still left behind and asks him/her to find the broken pieces of the Crystal Core, believing that putting it back together will bring everyone back to their home. The following day, the hero awakens to his/her village unoccupied, as if all the villagers had left. ![]() When he/she completes his/her task, Larkeicus begins plotting against the hero, first by destroying the "Crystal Core", which is said to be the last crystal remaining in the world. As part of the bargain with Larkeicus, the hero must activate two long-dormant statues atop a fire and ice mountain. Obtaining the necessary ingredients, the hero is able to make the potion and saves Eryll. In a nearby city, he/she meets a man named Larkeicus, who agrees to make him/her a cure in return for a favor. However, he/she is unaware that outside his village lies a world where crystals are merely artifacts of the past and no longer exist. The hero then sets out to find a cure for the disease. The hero returns home to find a young village girl, Eryll, suffering from "crystal sickness". Upon completion, a cat-girl named Sherlotta rewards him/her with a personal crystal. The protagonist of the game returns from a forest where he/she battled a great number of monsters to celebrate his/her sixteenth birthday and coming-of-age ceremony. As a minor addition, the Wii version also contains a new trailer for the next Crystal Chronicles game entitled " The Crystal Bearers", and allows players to create masks based on their Miis which costs 5000 gil. Each window has a maximum size that is approximately 40% of the total screen which can make the text (on both the play and item windows) difficult to read. To compensate, the Wii version has two adjustable in-game windows. The Wii version of the game contains all of the major elements of the DS version, but must be played on a single screen. You can also change spells by holding the R button and scrolling up or down. In addition, rings will now lock onto an enemy, removing the threat of missing a hard to cast spell and wasting valuable MP. They have become as simple as "Blizzard" and "Raise" for Gravity, "Fire" and "Raise" for Quake. ![]() Fusion spells are now simpler to perform, as certain spells (Gravity, quake) do not require so many complex and tedious combinations. The slots system has been eliminated completely, however such items as ethers and potions do appear in the game to be used on-the-spot. While still retaining its key components (target rings, elemental casting), it now consumes MP rather than gathering magicites. Jewels range from as simple as ATTACK-UP to more complex forms that even allow the player to break the usual level cap for the equipment piece. Also, a new jewel system replaces the ability-equip system in the past game, where players may now add jewels to weapons with enough slots to add extra abilities. Armor and weaponry may now level up on their own through battling. New weapons have also been added (Sling-shot weapons, paddles). ![]() The game still uses each tribes' combat system, mostly an overhead real-time hack-and-slash form of fighting however, it added in a new weaponry system, in which all tribes may use a variety of weapons and have abilities which range from two to three types of weapons. The Nintendo DS version cannot host a Multiplayer game if there is a Wii being used to play cooperatively. The player still controls the characters through the arrow buttons and use interactive abilities (attacking, magic, or holding) through the A-B-X-Y buttons. The game is still the same as its predecessor, Final Fantasy Crystal Chronicles: Ring of Fates, although with many updates and changes.
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